STEM Competence
Application Number: 2016-1-DE02-KA202-00332 GAMEON – Game based learning in school education
Educational sector: Primary and Secondary
Preparation
Objectives
Methodology
Step 1: Introduction to STEMcc
Step 2: Familiarization on key concepts
Step 3: Basic didactical strategies/technics
Step 4: Examples of good practices
Step 5: Learning scenarios development
Step 6: Assessment tools
Step 7: Round table on STEMcc
Step 8: Evaluation of the event
Follow-up
Programme
Day zero
Arrival of the participants. Ice breaking party. Short introduction of the course – expectations of the participants
Day 1
09:00-09:30 Registration
09:30-11:00 Introduction STEM co-creation
11:00-11:30 Coffee break
11:30-13:00 Key concepts of STEMcc (teachers role, tools, technics, learning scenarios, assessment)
13:00-14:00 Lunch
14:00-15:00 Examples of good practice
15:15-17:00 Assessment forms and Google Forms, SPSS 23 for statistics results
Day 2
09:30-11:00 Familiarization with STEMcc tools
11:00-11:30 Coffee break
11:30-13:00 Team work – creating a learning scenario
13:00-14:00 Lunch
14:00-17:00 Development of a learning scenario by learners support by trainers
Day 3
09:30-11:00 Development of a learning scenario by learners support by trainers
11:30-12:30Attending a lab lesson at school
13:00-17:00 Visit Olympus mountain and Dion museum
Day 4
09:30-11:00 Attending a STEMcc class lesson
11:00-11:30 Coffee break
11:30-13:00 Development of a learning scenario by learners support by trainers
13:00-14:00 Lunch
14:00-15:00 Development of a learning scenario by learners support by trainers
15:00-15:30 Coffee break
15:30-17:00 Development of a learning scenario by learners support by trainers
Day 5
09:30 – 13:30 Presentations of Learning scenarios by teachers
13:30-14:30 Lunch
14:30 – 17:00 Round table on STEMcc
a) Evaluation of STEMcc
b) Suggestions for changes adjustments
c) Evaluation of the event
Evening: Farewell party
Day 6
Departures
Certificate
Certificate of attendance including description of training content and time input – EUROPASS
Trainers
Ilias Batzogiannis
Bachelor in Physics. Master in “New technologies and Research in the Physics Teaching” and Phd in “Game based learning” . He is teaching Science in Platon schools in curricular and extracurricular activities (Robotics, Escape Room, Game based learning). Participates in many Erasmus+ projects. “S.O.S. Planet” (2015-2017), “Motiva” 2016-2018), “Space guardians” (2017-2019), “Open science schooling” (2017-2019), Game Based Teaching (2018-2020) EGGS -Students fight food and packaging waste through entrepreneurial education and Game-based learning (2018-2020)
Filaretos Papavramidis
Bachelor in Informatics. Master in “ICT and computer programs at Humanistic and Social sciences” and cand. Phd in “Software development of Serious games and gamification technics” . He is teaching Informatics in Platon schools in curricular and extracurricular activities (Robotics, Game based learning). Participates in many Erasmus+ projects. “Game On – Game based learning” (2016-2018), “Motiva” 2016-2018), “Space guardians” (2017-2019), “Open science schooling” (2017-2019), Game Based Teaching (2018-2020) EGGS -Students fight food and packaging waste through entrepreneurial education and Game-based learning (2018-2020)
Trainer since 2010 in many Comenius in-service training courses and Erasmus KA1 courses “Moodle as learning tool”
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