STEM Competence

Application Number:  2016-1-DE02-KA202-00332  GAMEON – Game based learning in  school education

Educational sector: Primary and Secondary

Preparation

Objectives

Methodology

Step 1: Introduction to STEMcc

Step 2: Familiarization on key concepts

Step 3: Basic didactical strategies/technics

Step 4: Examples of good practices

Step 5: Learning scenarios development

Step 6: Assessment tools

Step 7: Round table on STEMcc

Step 8: Evaluation of the event

Follow-up

Programme

Day zero

Arrival of the participants. Ice breaking party. Short introduction of the course – expectations of the participants

Day 1

09:00-09:30 Registration

09:30-11:00 Introduction STEM co-creation

11:00-11:30 Coffee break

11:30-13:00 Key concepts of STEMcc (teachers role, tools, technics, learning scenarios, assessment) 

13:00-14:00 Lunch

14:00-15:00 Examples of good practice

15:15-17:00 Assessment forms and Google Forms, SPSS 23 for statistics results

Day 2

09:30-11:00 Familiarization with STEMcc tools

11:00-11:30 Coffee break

11:30-13:00 Team work – creating a learning scenario

13:00-14:00 Lunch

14:00-17:00 Development of a learning scenario by learners support by trainers

Day 3

09:30-11:00 Development of a learning scenario by learners support by trainers

11:30-12:30Attending a lab lesson at school

13:00-17:00 Visit Olympus mountain and Dion museum

Day 4

09:30-11:00 Attending a STEMcc class lesson

11:00-11:30 Coffee break

11:30-13:00 Development of a learning scenario by learners support by trainers

13:00-14:00 Lunch

14:00-15:00 Development of a learning scenario by learners support by trainers

15:00-15:30 Coffee break

15:30-17:00 Development of a learning scenario by learners support by trainers

Day 5

09:30 – 13:30 Presentations of Learning scenarios by teachers

13:30-14:30 Lunch

14:30 – 17:00  Round table on STEMcc

a) Evaluation of STEMcc

b) Suggestions for changes adjustments

c) Evaluation of the event

Evening: Farewell party

Day 6

Departures

Certificate

Certificate of attendance including description of training content and time input – EUROPASS

Trainers

Ilias Batzogiannis

Bachelor in Physics. Master in “New technologies and Research in the Physics Teaching” and Phd in “Game based learning” . He is teaching Science in Platon schools in curricular and extracurricular activities (Robotics, Escape Room, Game based learning). Participates in many Erasmus+ projects.  “S.O.S. Planet” (2015-2017), “Motiva” 2016-2018), “Space guardians” (2017-2019),  “Open science schooling” (2017-2019),  Game Based Teaching (2018-2020)  EGGS -Students fight food and packaging waste through entrepreneurial education and Game-based learning  (2018-2020)   

Filaretos Papavramidis

Bachelor in Informatics. Master in “ICT and computer programs at Humanistic and Social sciences” and cand. Phd in “Software development of Serious games and gamification technics” . He is teaching Informatics in Platon schools in curricular and extracurricular activities (Robotics, Game based learning). Participates in many Erasmus+ projects.  “Game On – Game based learning” (2016-2018), “Motiva” 2016-2018), “Space guardians” (2017-2019),  “Open science schooling” (2017-2019),  Game Based Teaching (2018-2020)  EGGS -Students fight food and packaging waste through entrepreneurial education and Game-based learning  (2018-2020)

Trainer since 2010 in many Comenius in-service training courses and Erasmus KA1 courses “Moodle as learning tool”